Posts Tagged ‘Arts’

Platinum Arts Sandbox – Free 3D Video Game Maker and World Creation Software – Tutorial 1

http://SandboxGameMaker.com for the free download. POST QUESTIONS IN OUR FORUMS AND CHECK OUR FAQ, NOT IN YOUTUBE COMMENTS PLEASE:
http://forum.sandboxgamemaker.com/
FAQ
http://sandboxgamemaker.com/wiki/index.php?title=FAQ
Help Section
http://sandboxgamemaker.com/wiki/

Platinum Arts Sandbox – Free 3D Video Game Creation and Design Software – Tutorial 1

This video covers the basics of world creation in Platinum Arts Sandbox. Sandbox is a 3D game creator and 3D game design tool based on the Cube 2 engine that allows users to quickly and easily create and edit their own worlds in game, even cooperatively. It is free, open source, and easy to use for Kids and Adults. This is the first tutorial and hopefully there will be more soon. Take care and enjoy!

Duration : 0:8:30

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Platinum Arts Sandbox – Fun With Cabbage Godzilla! – Free 3D Video Game Maker and World Creator

http://SandboxGameMaker.com for the free download. POST QUESTIONS IN OUR FORUMS AND CHECK OUR FAQ, NOT IN COMMENTS PLEASE:
http://forum.sandboxgamemaker.com/
FAQ
http://sandboxgamemaker.com/wiki/index.php?title=FAQ
Help Section
http://sandboxgamemaker.com/wiki/

While working on the RPG (check for more info in the help section) I wanted to make the golem larger, but it ended up being a bit larger than I expected :D

Platinum Arts Sandbox is the game design tool based on the Cube 2 engine that allows users to quickly and easily create and edit their own worlds in game, even cooperatively. It is free, open source, and easy to use for Kids and Adults!

Duration : 0:2:52

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Game Design with Will Wright

[Recorded November 20, 2003]
Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers.

Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a planet based on the Gaia theory of James Lovelock. In 1991, Wright and Justin McCormick designed SimAnt—The Electronic Ant Colony, a scientifically-accurate simulation of an ant colony. SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright’s recent repertoire. SimCity 3000 Unlimited, the definitive version of 1999s best-selling game SimCity 3000, continued in the tradition. The long-awaited 4th generation, SimCity 4, was released in January 2003.

Taking computer entertainment to its most personal level, Wrights ground-breaking game The Sims, puts players in charge of the lives of a neighborhood of simulated people. Released in February of 2000, this wildly popular title has become a cultural phenomenon, sold millions of copies worldwide, has received numerous Game of The Years accolades, and has become the best selling PC game of all time. The Sims has inspired several expansion packs including Livin Large, House Party, Hot Date, Vacation, Unleashed, and Superstar!

The Sims Online™ enables you to take your Sims to an online world where you get to be yourself or whoever you want to be. In this world you have your own piece of land to do with as you please. In this open-ended, online world, you choose your role, your attitude and your destiny.

In this lecture, recorded in November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.

Duration : 1:42:11

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‘Mum, Dad, I want to be a Game Designer’

This is a presentation made at the SAND, (Swansea International Animation Festival), in November 2008, by the Global Head of Employment Brand, Matthew Jeffery. In this video here about game design, what game designers do and what skills you need to be one. As this video is of a complete presentation made it is 50 mins long.

Duration : 0:50:20

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