Unreal Development Kit Developer Diary [HD]
Unreal Development Kit Developer Diary [HD]
Website: www.udk.com
Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.
An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the worlds best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.
There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.
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Duration : 0:6:17
Split/Second Game Design Trailer [HD]
Click Here to Watch the Split/Second Audio Design Trailer: http://www.youtube.com/watch?v=JCW6i8fB42A
Split/Second Game Design Trailer [HD]
Developer: Black Rock Studio
Release: 5/18/2010
Genre: Racing
Platform: PS3/X360/PC
Publisher: Disney Interactive
SPLIT/SECOND is an intense action-racing game where speed meets strategy in a city rigged for destruction, set within the world of a hyper-competitive reality television show. Competitors vie to be the first across the finish line.
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TAGS: Split/Second Game Design Trailer [HD] machinima video game videogame xbox360 xbox 360 nick baynes power plays demo play microsoft playstation playstation3 ps3 sony windows live pc computer epic ftw black rock studio racing nascar disney interactive street underground fast furious import civic honda track course yt:quality=high
Duration : 0:3:26
Computer Games Design Brief Pitching Video Example
Jasmine and I had to spend a few weeks looking at a historical game played more than about 50-100 years back,and do a historical video game.
This is the pitching video we showed at the presentation,it isn’t flashy or brilliant,but it got the job done and got accross a simple vision of what we would have done if a publisher approved us and got development going etc.
The project was just to illustrate an idea on screen,it wasn’t meant to be finished.
I made the level in the Unreal Development Kit (Unreal Engine 3),textures and assets are from Unreal Tournament 3 (Copyright belongs to Epic Games).
I only used the UT3 assets to show off quickly what our game would *Sort of* look like.
Duration : 0:1:8
#6 How to make a 3D computer game [level design]
In this part, we’re taking our first steps into level design by importing models into the Unity 3d engine. To download these models for FREE, click here: http://www.tornadotwins.com/archives/31
ALL I ASK IN RETURN… is if you can make a quick capture of your level and post it as a video-reply. I’d LOVE to see what you can come up with!! It makes creating these videos much more fun!
-TornadoTwins
Duration : 0:8:59
How To Become A Video Game Tester? – The Truth Revelaed!
http://videogametesterjobs1.blogspot.com/ will show you how to become a video game tester and what you need to know first! Learn the truth and get your drean video game tester job.
Duration : 0:2:4
Game Design with Will Wright
[Recorded November 20, 2003]
Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers.
Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a planet based on the Gaia theory of James Lovelock. In 1991, Wright and Justin McCormick designed SimAnt—The Electronic Ant Colony, a scientifically-accurate simulation of an ant colony. SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright’s recent repertoire. SimCity 3000 Unlimited, the definitive version of 1999s best-selling game SimCity 3000, continued in the tradition. The long-awaited 4th generation, SimCity 4, was released in January 2003.
Taking computer entertainment to its most personal level, Wrights ground-breaking game The Sims, puts players in charge of the lives of a neighborhood of simulated people. Released in February of 2000, this wildly popular title has become a cultural phenomenon, sold millions of copies worldwide, has received numerous Game of The Years accolades, and has become the best selling PC game of all time. The Sims has inspired several expansion packs including Livin Large, House Party, Hot Date, Vacation, Unleashed, and Superstar!
The Sims Online™ enables you to take your Sims to an online world where you get to be yourself or whoever you want to be. In this world you have your own piece of land to do with as you please. In this open-ended, online world, you choose your role, your attitude and your destiny.
In this lecture, recorded in November 2003, Wright discusses various aspects of game design, human interfaces, artificial intelligence, metrics, simulation and the future of gaming.
Duration : 1:42:11
Awesome lecture