Scalable Game Design
Middle school students using the AgentSheets computational thinking tool to create games and learn about computer science. These students have never programmed before. The movies shows them in the third lesson (50 minutes each). http://scalablegamedesign.cs.colorado.edu
Duration : 0:3:7
Adventures in Game Development Chapter 16 Part 0
Part 0 – http://www.youtube.com/watch?v=Pbnhn-mxLwc
Part 1 – http://www.youtube.com/watch?v=86opbifKoMo
Part 2 – http://www.youtube.com/watch?v=PZLL-a_XyfM
After months of hearing you guys about lack of updates, the long awaited Chapter 16 is here!
Marcel participated in the North Alabama Science fair. He entered his level editor as “An Iterative Approach to Software Development.” Lets just say that he won a very large amount of awards. He also won an award from the state competition and will be flying to Reno to participate in the international fair.
The game development focus of this video is the NPC system. It was essential to get this crap done for several reasons. The first being that it’s one of the only remaining things left in the engine unfinished. The second because the enemies in the battle system use the same logic (before a battle is envoked).
In other news the Battle System and a few other surprises that I refuse to show off are coming along nicely. Due to almost a total lack of art, I don’t want to show these off just yet. If you think that you have what it takes to join us as a pixel/2D artist for either tiles or characters (all positions are open), please join our forums at http://elysianshadows.com and personal message a team member.
Oh, there was also a rather large site update. Go check that out. Join the forums and join us in IRC at irc.freenode.net channel: #elysian_shadows.
If you donated for the camera and still haven’t seen your request, it’s coming. I have a list of you.
Duration : 0:8:26
Wilmington University’s Game Design and Development Program
Game Design and Development Program
Bachelors of Science – Game Design and Development Program
Interdisciplinary Skill Set
Combining the skills of video production, graphic design, interactive design, 3D skills and programming, this interdisciplinary degree program prepares the student for the exciting world of game design and development. Crossing the boundaries of traditional game programs, the Game Design and Development Program combines both the programming and design aspects of creating video games for major platforms, consoles, and mobile devices, virtualization for medical, educational, and military applications, as well as the next round of interactive applications.
Your Quest
Gaming is becoming integrated into how we learn, socialize, interact, and gather information. Its designing the interactions a user makes when using an interface. Its simulations for real world practice without consequence.
Change the stigma attached to “Gaming” – Or Stop Playing Around
The ‘Gaming Skill Set’ is a well rounded individual capable of managing a project from inception to completion, understanding of video and audio techniques, designing interfaces and user experiences, creating environments that reflect real world scenarios or create new worlds to explore, programming complex levels with physics, logic and purpose, and measure users progress through those scenarios.
Whether its for entertainment, education, or training purposes, (maybe it’s all three!) you’ll be in control of your career. At the end of the program, you’ll have examples of products created entirely by you, as well as in a team environment.
‘Lvl your career’
The curriculum is designed to balance the programming and design skills needed to understand the industry pipeline of product creation. The projects will provide the users the tools to improve reaction time, improved hand eye coordination, think strategically, process cause and effect, and increase ability to process multiple stimuli. Students will gain an understanding of every aspect of the gaming industry – from concept development to character and environment creation to programming user interfaces and ‘guts’ of a game to marketing their products to project management.
One of these could be you: Concept / Storyboard Artists, Character Artists & Animators, Level Designers, Texture Artists, Programmers, Interface Designers, Sound / Audio, or Professional Testers.
To be employed here: Corporate web designers, programmers, support staff roles, production studios, corporate communications teams, design firms, advertising agencies, art directors, creative directors, project coordinators, producers, directors, designers, etc.
Does this sound like you?
• Not afraid of programming (Even if you don’t understand it yet!)
• You loose time creating or working on a project
• You get excited about creating AND working on projects that are challenging
• You enjoy challenges, like learning software, solving problems, and troubleshooting issues
• You enjoy seeing how people react to your work, even when they question it
• You enjoy a good debate, hard work, the little details, and a good laugh.
• You love working on a computer, not just using a computer
Duration : 0:1:52
Game Development: Getting Started Part 1
Part 2 – http://www.youtube.com/watch?v=OaxckMNq0eU
Part 3 – http://www.youtube.com/watch?v=3hMYF2CRFRo
My original “Where to Begin” video: http://www.youtube.com/watch?v=n0B6Gbsu3N0&feature=PlayList&p=93FE4FF8C4CB5498&index=3
Assorted free game development libraries: http://www.twilightsembrace.com/perso…
I’ve decided that it’s finally time to contribute something else useful to humanity.
My other video still covers some things that I didn’t get a chance to address here, but I feel like I’ve done a better job explaining things in this video (I recommend watching both).
If you’re still stuck, message me, and I’ll personally see to it that you’re pointed in the right direction.
If you enjoyed this, check out “The Adventures in Game Development” series.
The “XxStillAVirgin69xX” segment is dedicated to the surprisingly large amount of people who actually liked my nerd persona in the last video.
Project Website:
http://elysianshadows.com
Additional Useful Links:
Good game-specific language for beginners:
Blitz Basic – http://blitzbasic.com/
Free C++ Compilers:
http://www.bloodshed.net/devcpp.html
http://www.codeblocks.org/
Game Programming Libraries:
Allegro – http://alleg.sourceforge.net/
SDL – http://www.libsdl.org/
OpenGL – http://www.opengl.org/
Dreamcast Development:
http://dcemulation.org
http://gamedev.allusion.net/softprj/kos/
http://dreamcast-scene.com
Miscellaneous links for more experienced peoples (Thanks to LusikkaMage):
* Awesome SDL tutorials -
http://lazyfoo.net/SDL_tutorials/inde…
* Awesome OpenGL/GLUT Video Tutorials -
http://videotutorialsrock.com/
Duration : 0:9:4
My Game Development Evolution – Pickin’ Sticks to an RPG
Just kind of an infoey video. I always tell people to start out small and build up from there. As an example, here’s sort of a timeline of games I’ve made over the past 9ish years.
Oh, and incase you’re wondering what I use:
* Before age 12 – PowerBasic, mainly made Mad Libs
* Ages 12 through 14 – Visual Basic, made crappy VB adventure games
* 14 – Began learning C++
* 16 – Began learning Allegro, so all games used this for a while.
* 19 – Began learning some OpenGL and SDL, but as of right now haven’t really released anything made with SDL (Except Shattered Wrath), and haven’t completed anything with OpenGL.
Tools:
C++ w/ Code::Blocks IDE
Allegro, SDL, OpenGL, Lua
Sprite graphics: Paint Shop Pro 6
Other drawn stuff: GIMP
Sounds:
Audacity, SFXR, my Yamaha MM8 Keyboard
Duration : 0:10:4
Game Development: Where to Begin Part 1
Part 2 – http://au.youtube.com/watch?v=JZLDgxVMcHI
Part 3 – http://au.youtube.com/watch?v=V8CekH2grE0
I have a newer, better “Getting Started” video that you should watch: http://www.youtube.com/watch?v=zAgpsks29W4
Good game-specific language for beginners:
Blitz Basic – http://blitzbasic.com/
Free C++ Compilers:
http://www.bloodshed.net/devcpp.html
http://www.codeblocks.org/
Game Programming Libraries:
Allegro – http://alleg.sourceforge.net/
SDL – http://www.libsdl.org/
OpenGL – http://www.opengl.org/
Dreamcast Development:
http://dcemulation.org
http://gamedev.allusion.net/softprj/kos/
http://dreamcast-scene.com
Miscellaneous links for more experienced peoples (Thanks to LusikkaMage):
* Awesome SDL tutorials -
http://lazyfoo.net/SDL_tutorials/index.php
* Awesome OpenGL/GLUT Video Tutorials -
http://videotutorialsrock.com/
Our (currently incomplete) site:
http://thechaosrift.com
SUBSCRIBE:
http://au.youtube.com/user/LusikkaMage
Probably many more links to come as I think of them, or as you guys post them.
If you need anything, leave a comment.
Duration : 0:9:37
Awesome lecture