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	<title>GameAndToyConnection.com &#187; theory</title>
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		<title>Will Wright&#8217;s Secret to Game Design: Narcissism</title>
		<link>http://www.gameandtoyconnection.com/computer-game-design/will-wrights-secret-to-game-design-narcissism</link>
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		<pubDate>Sat, 02 Jan 2010 14:56:55 +0000</pubDate>
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				<category><![CDATA[computer game design]]></category>
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		<guid isPermaLink="false">http://www.gameandtoyconnection.com/computer-game-design/will-wrights-secret-to-game-design-narcissism</guid>
		<description><![CDATA[Complete video at: http://fora.tv/2009/04/02/Will_Wright_on_Spore_SimCity_and_the_Sims
Superstar video game designer Will Wright names one of his central premises to game design to be &#8220;people are very narcissistic.&#8221; Wright uses this premise to create games like the Sims, which are founded on elaborate, customizable identities.
&#8212;&#8211;
Will Wright, the creator of SimCity, the Sims, and now Spore, speaks with pundit John [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.ytimg.com/vi/KFtt25k873U/2.jpg" align="left">Complete video at: http://fora.tv/2009/04/02/Will_Wright_on_Spore_SimCity_and_the_Sims</p>
<p>Superstar <a href="http://www.gameandtoyconnection.com" target=_self>video game design</a>er Will Wright names one of his central premises to game design to be &#8220;people are very narcissistic.&#8221; Wright uses this premise to create games like the Sims, which are founded on elaborate, customizable identities.</p>
<p>&#8212;&#8211;</p>
<p>Will Wright, the creator of SimCity, the Sims, and now Spore, speaks with pundit John Battelle about the creative process, user-generated content, and much more.</p>
<p>Will Wright is an American <a href="http://www.gameandtoyconnection.com" target=_self>computer game design</a>er and co-founder of the game development company, Maxis. He is best known as the original designer of groundbreaking computer games such as SimCity, The Sims and Spore.</p>
<p>Duration : <b>0:2:31</b></p>
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